About This Game After improving the game and having many play testers play Prospekt. Today i'm releasing a huge update for the Summer Sale! This includes:Extended gameplay with whole new levels. Greatly refined gameplay for a much more enjoyable experience.Greatly improved graphics including some Ultra high definition textures. Real time dynamic lighting. Real time dynamic environments.New special effects Much more brand new content. Better game flow with better balance. And much more! Thank you to everyone who has tested this version of the game behind the scenes and leaving feedback on what you have wanted me to improve. Much more to come soon! Substantial, highly-polished and totally new addition to the Half-Life 2 universe, comparable to Half-Life 2: Episode One in lengthOfficial Valve approval for Half-Life 2 license and assetsStandalone PC game built using the Source engine - no requirement for Half-Life 2Continues the story of Opposing Force, Gearbox Software’s (Borderlands) update that tells the original Half-Life 2 story from the perspective of the Marines. Gordon Freeman is cornered and being overrun by soldiers in the Nova Prospekt prison; the player controls US Marine Adrian Shephard - the unsung hero - as he’s teleported in by Freeman’s Vortigaunt allies to help fight back.13 new levels featuring fully-scripted puzzles and action sequences, all carefully integrated into the Half-Life 2 storySubstantial graphical updates over the original game, including but not limited to:New Textures New ModelsUpdated high resolution Combine soldier skins with improved normal mappingUpdated high resolution texturesUpdated lightingHigher resolution modelsIncreased cube mappingOver 20 new particle effectsModded HUDModded VGUINew player model skinReturn to XenNew voice actingNew musicNew AI improvements, such as soldiers attempting to undo the player’s actionsThis game contains STRONG language that may not be suitable for minors and younger audiences. Player discretion is advised.http://store.steampowered.com/app/399120/ a09c17d780 Title: ProspektGenre: ActionDeveloper:Richard SeabrookPublisher:Richard SeabrookRelease Date: 18 Feb, 2016 Prospekt Full Crack [cheat] aldi prospekt 08.10.18. prospekt lidl ab montag. prospekthüllen englisch. prospekt duden. prospekt app windows. prospekt netto schwarz. judo i soft prospekt. toom prospekt download. prospekt real. fullback prospekt. real prospekt pdf download. prospekt patch fr. aldi prospekt 5.11. prospekt norma. prospekt umowa deweloperska. prospekt 1er bmw. lidl prospekt iphone 6. leninsky prospekt 4. prospekt rijeka. expert prospekt download. jawoll prospekt dortmund download. prospect park books. prospect fine jewelers. hellweg prospekt download. bauhaus prospekt download. prospekt restaurant st petersburg. lidl prospekt 4.3 19. prospekthülle englisch. prospekt getränke quelle. kik prospekt download. prospekt sv eng. prospekt apk. aldi prospekt keyboard. prospekt allen. saturn prospekt iphone. prospekt pc game review. prospect tax. prospekt translate in english. ps4 angebot prospekt. prospekt lidl. lexus prospekt download. prospekt englisch. atelco prospekt download. prospekt wisława szymborska. prospekt mod download. prospekt pc review. aldi prospekt 8.4 19. prospect trailer. lidl prospekt 3.12 18 Prospekt is LIVE to download and play!: Hi all,Prospekt is available to download and play on Steam!Richard was unavailable this morning, however he wanted to share this message with you:"Hello everyone, firstly sorry I can't be with you all at the launch as you know I'm at a funeral. Can't really put into words how nervous/excited/worried/hyped I am. This really is a life changing moment for me and this whole experience start to finish has been a huge eye opener and a roller coaster learning curve. I guess all I can really say is that I thank you all once again for your support, as you know my goal is that Prospekt's sales allow me to go straight into starting a game studio - so to everyone who's got a copy thank you very much. I hope you all enjoy the game and enjoy a some more Half-Life to fill the gap for now. Once again thank you very much to everyone. I am now a game developer :) ". Please don’t think that i’ve been avoiding you… A great many matters require my attention in these… Troubled times…:. It's been a while.: Hey everyone, Rich here. Well well well... It’s been quite some time since our last update. You’re probably all eager to find out what is to come so let me get you all up to speed. Firstly, big thank you to everyone that is reviewing the game lately as it seems the game is really starting to shift in the right direction even if it has taken 2 years and the decimation of my soul. Were close to 60% now and i'm sure with more updates and support we can get the game even better. I’ve taken a back seat with Prospekt lately as some of you may know i'm working on my second game Gunsmith which is due for launch very soon. I have chipped in now and then, provided 3D models, design tips and some guidance on getting work more professional. I have to say a massive well done to the guys that are working on Prospekt now as they are improving their skills and craft to make some really top quality work. We are making progress on the game in all directions, some faster than others. For example, we have the mapping pretty much solid. We can map what we want, when we want, and to a very high standard now. David ( Phenomene ) as some of you may know him as. Has done some brilliant work on improving existing levels and making entirely new ones. But we know that in order to improve the game we need more than just more maps. Which is why we are focusing on a better narrative ( which includes new and existing characters in the Half-Life universe ) to add to the story. We also know we need new items and experiences ( which includes new weapons and challenges ). I'm not at liberty to say right now what new characters are coming as it would be a massive spoiler for all of you but I think you will love it when it is finished. Hidden ( our character and weapons 3D modeler ) Is doing a great job at refining one of our main characters and he is shaping up nicely. One big issue in particular that I have been pondering. How do you update a linear game so that we introduce improvements but not spoil what is to come or change the entire game without other parts being ready to supplement this. It’s a tough one. We do have changes we could push now up to the game. But the effect would be well, meh. What I ideally would like is to have a really large almost 2.0 style update where people want to replay the entire game. If we trickle feed all our improvements this effect I feel will fall flat. However, I also don’t want you all to be waiting around for a long time with no new content to play so i’m thinking about introducing some extra content via the bonus maps to keep things fun while the wait is on. It’s a tricky one but we will find a way. I know you have waited a long time for this update so I will confirm a few things so you have something to look forward to. Firstly, the infamous wrench will be making a comeback. This will also be accompanied by the Desert Eagle and a new Shotgun. All of these are working and in game. They are still currently being worked on and I only really want to show them off officially when they are done. I will also confirm the new view model is shaping up nicely. All of these things I need to put some time aside to re-texture in Substance Painter. When you read this Pheno i am sorry I still have not done this please don’t hate me. I will sign off by thanking you all for being an awesome community, in our Discord especially, and for sticking with the game. I will hopefully be able to focus a bit more on Prospekt after I launch Gunsmith . But unfortunately as many of you understand. I’ve gotta pay the bills and that means launching another game to help me do that. We are crafting something really enjoyable, however I must say working in Source is becoming ever increasingly labour intensive. We are working with tools and software now with no updates or support for a long time. Therefore things we would like to do sometimes come slow. This mixed with availability makes it hard. But we endure and we progress slowly towards our goal. Hopefully the next update will be something you can all actually play, rather then just read me waffling on. All the best. Rich. The biggest embarrassment has been Black Mesa Facility…:. Roll Call: Hello everyone, before the year is up I think it’s time for an update on the situation with Prospekt. As you may or may not of known I was considering switching over the game to UE4. However after discussion with Valve they have provided me with a more up to date version of the engine and therefore you’ll be happy to hear that Prospekt will stay on Source Engine. I have been reluctant to expand the team as I have worked on projects where larger teams mean diminishing returns mainly on management and production. However due to my commitments and the sheer amount of work. I am going to take a different approach and give it a shot and today I will start the push to expand the team to a level where we can make more content for the Half-Life universe. What we desperately still need is a competent C++ developer, this has been a sticking point for us for a long time as these people are gold dust and I can see why as this is a very technical skill set. If you are out there and would love to help us on this project. Please contact me! I will need the C++ developer to be able to obtain or have a static IP due to security measures. This unfortunately is non negotiable. We can help arrange this if you do not have one but have a static IP service from your ISP. Also all applicants will need to be able to use version control software and please upon application provide prior examples of work. The image I have posted shows the roles that we think are required. Anyone interested can contact me here: Richard@seacorptech.com If you feel you can contribute in another way still feel free to email in and we will consider your application. I hope 2019 can bring us a more productive year where we can push on and continue. For now I will bid you a Happy New Year and will see you all in 2019. Hopefully with a awesome team to continue production. Have Faith. Rich. Prospekt - The Forward Plan: Hello to everyone following Prospekt I hope you are all well. So it's been exactly 4 whole weeks since I put the first update for the game out and not only that we’ve all now seen the new Steam review system change. After addressing the main issues that were repeatedly coming up in patch one, I thought I would give it some time to see how things level out. So far so good, we have jumped quite a bit from 47% approval overall to between 69% ~ 70% in the last 30 days, coupled with me talking to people one on one about what they didn't like in particular. I feel that has given me a firm direction on what needs to be done to the game. So what's new and what's happening in the land of Prospekt? Well the plan is over the course of… well... time... Work on every level in Prospekt giving them an extension to increase overall gameplay time and improving current content. There are also some things in the background that i'm going to keep a little secret until i’m in a position to reveal to you all. There will be a closed beta coming out on either Monday or Tuesday if anyone would like to be a part of this you can go onto community discussion and let me know your interest there. On top of that there will be an update coming out soon after I have had some feedback on changes from players. To give you a taste of the improvements that are in the works there is a good example below... So now it’s time for me to continue working on the game and generating new and improved content for you all to play so once again ill say thank you all very much for your support and I will be back in touch with you all in the course of well... Time...
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Updated: Mar 30, 2020
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